There’s no logic to the distribution of these stones, which makes building up a decent stock somewhat frustrating.Īlso annoying is the lack of communication when it comes to tech trees. Then I spent an hour wandering around the wilderness and stumbled across a series of identical rounded stones which, when mined, offered a random selection of much-needed minerals. I spent half an hour mining the rocky outcroppings and rolling hills that dotted my starting island, and came up with next to nothing. The problem comes in with how random and counterintuitive the placement of resources are in the game’s world. Players have to build power stations to activate 3D printers to construct the pieces that they’ll use to start building their base. The game’s biggest hurdle at the moment is the lack of explanation of its crafting system. The fauna are less impressive – the planet’s inhabitants have extremely limited animation, and seem to float across the terrain, which, to be fair, No Man’s Sky struggled with as well. The world’s flora is also nicely designed, with colourful plants that catch the eye even from a distance, letting players easily spot harvesting points without cluttering up the screen with extra HUD elements. It’s certainly a good-looking world to explore, with striking modular architecture to build with, and pieces of technology defined by smooth lines and intricate detailing. Use a multitool laser to gather resources, use the resources to build a base, patiently wait for the developer to add a narrative or objectives at some point in the future. From there things take the shape of a traditional crafting survival narrative. Starting as a survivor of some unexplained space cataclysm, the player finds themselves in a survival pod dropped randomly onto an expansive world. Will setting more modest goals lead to a better result? It’s a game matching NMS‘ 70s sci-fi look but keeping the scope to a single planet. While I can’t say for sure what’s going on inside the developers’ heads, it’s impossible to look at Planet Nomads‘ aesthetic and not come away with the impression that – at least on some level, the game exists as a way to make good on No Man’s Sky‘s promises.
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